
A split-flap is the flip board you’d find in an airport or train station, where each character sits on a rotor that clacks through the alphabet until it reaches the right letter. I’ve been building a software version and writing about it as I go: a Windows app that paints the board on a monitor or TV, plus a control app where you enter messages, connect data feeds, and schedule what appears.
You already know the setup if you’ve been following along. I’m not a developer. I know what the product should do, and Claude Code works out how to build it. By this third stretch of the project, the route had become familiar: I could describe the destination, and Claude Code would head into territory beyond my map. Four parts of the project made that especially clear.
I assumed this was the easy part. You spin some letters until they land. How hard can that be?
The animation turned into a physics problem
Rather than choose a rendering method based on a guess, Claude Code built what developers call a spike, a temporary test used to answer a technical question before committing to an approach. It created two working prototypes. One used Avalonia’s transform animation engine, while the other drew the flap geometry by hand on every frame. It then measured both versions on my machine at several scales.
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